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Accessible Interfaces

Designing so that more people can actually use it.

A practical course on accessibility for designers and engineers. It covers semantics, keyboard behaviour, contrast, motion and assistive technology, and treats accessibility as a design constraint that improves the work for everyone.

5h

Study time

15

Lessons

4

Modules

4.9

Rating

264 reviews

Enrolled

Your progress13%

2 of 15 lessons complete

Next up — Names, Roles and Values (24 min)

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Subjects covered

6 topics

Knowledge map

SEMANTICSKEYBOARDCONTRASTARIAAUDITINGMOTION

What you will be able to do

  • Build interfaces that work end-to-end with a keyboard
  • Choose colour and type that meet real contrast requirements
  • Use semantics and ARIA correctly, and know when not to
  • Audit an existing interface and prioritise the findings

Curriculum

4 modules · 15 lessons

    1. 01Landmarks, Headings and OrderThe judgement calls behind semantics, and what each of them costs.22m
    2. 02The Element You Already HaveA close look at keyboard and the failures it is meant to prevent.18m
    3. 03Names, Roles and ValuesHow contrast works in practice, once the deadline is real.24m
    4. 04When ARIA Makes Things WorseWhere aria usually goes wrong, and how to notice it early.20m

Assessment

Assessment is by written response. Quizzes are retryable and explained after submission.

Quizzes

  • Semantics and Focus7 questions · pass 75%

Assignments

  • A First-Hour Audit25 points

What students say

  • 5 out of 5Diego FerreiraEngineering manager

    What I did not expect was how much of this is about writing things down. Half the value was being forced to state what I was optimising for.

  • 5 out of 5Karel NovákAnalyst

    The quiz explanations are worth taking seriously — I learned more from the two I got wrong than from the four I got right.

  • 5 out of 5Paulo CardosoResearcher

    I have taken a lot of courses on this subject and this is the first one that explains why the rules exist rather than just listing them.

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